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73
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ICDAR
2007
IEEE
15 years 3 months ago
Skeletonization by Gradient Regularization and Diffusion
This paper describes a skeletonization process for grayscale or color images based on the diffusion of the color gradient vectors by using a simple iterative regularization scheme...
Frank Lebourgeois, Hubert Emptoz
83
Voted
JVCA
2000
144views more  JVCA 2000»
14 years 9 months ago
Virtual 3D Sculpting
This paper presents a virtual sculpting method for interactive 3D object deformation. The method is based on the use of an electronic glove. A parametric control hand surface defi...
Janis P. Y. Wong, Rynson W. H. Lau, Lizhuang Ma
65
Voted
VISUALIZATION
2003
IEEE
15 years 2 months ago
Appearance-Preserving View-Dependent Visualization
In this paper a new quadric-based view-dependent simplification scheme is presented. The scheme provides a method to connect mesh simplification controlled by a quadric error metr...
Justin Jang, William Ribarsky, Christopher D. Shaw...
ISMAR
2003
IEEE
15 years 2 months ago
Robust Vision-Based Registration Utilizing Bird's-Eye View with User's View
This paper describes new vision-based registration methods utilizing not only cameras on a user’s head-mounted display but also a bird’s-eye view camera that observes the user...
Kiyohide Satoh, Shinji Uchiyama, Hiroyuki Yamamoto...
ICCS
2005
Springer
15 years 3 months ago
An Adaptive Collision Detection and Resolution for Deformable Objects Using Spherical Implicit Surface
A fast collision detection and resolution scheme is one of the key components for interactive simulation of deformable objects. It is particularly challenging to reduce the computa...
Sunhwa Jung, Min Hong, Min-Hyung Choi