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VISUALIZATION
1998
IEEE
15 years 1 months ago
Eliminating popping artifacts in sheet buffer-based splatting
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. Presently, two main va...
Klaus Mueller, Roger Crawfis
CVPR
2005
IEEE
15 years 11 months ago
Applying Neighborhood Consistency for Fast Clustering and Kernel Density Estimation
Nearest neighborhood consistency is an important concept in statistical pattern recognition, which underlies the well-known k-nearest neighbor method. In this paper, we combine th...
Kai Zhang, Ming Tang, James T. Kwok
IJON
2008
186views more  IJON 2008»
14 years 9 months ago
Computational analysis and learning for a biologically motivated model of boundary detection
In this work we address the problem of boundary detection by combining ideas and approaches from biological and computational vision. Initially, we propose a simple and efficient ...
Iasonas Kokkinos, Rachid Deriche, Olivier D. Fauge...
CVPR
2003
IEEE
15 years 11 months ago
Automated Feature-Based Range Registration of Urban Scenes of Large Scale
We are building a system that can automatically acquire 3D range scans and 2D images to build geometrically and photometrically correct 3D models of urban environments. A major bo...
Ioannis Stamos, Marius Leordeanu
AAAI
2008
15 years 8 hour ago
Constrained Classification on Structured Data
Most standard learning algorithms, such as Logistic Regression (LR) and the Support Vector Machine (SVM), are designed to deal with i.i.d. (independent and identically distributed...
Chi-Hoon Lee, Matthew R. G. Brown, Russell Greiner...