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» An Emotional Model for Synthetic Characters with Personality
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WSC
2004
15 years 1 months ago
Applying a Cognitive Architecture to Control of Virtual Non-Player Characters
CHI Systems, under contract to the U. S. Army Research Institute, is developing an immersive training system, called Virtual Environment Cultural Training for Operational Readines...
Chris McCollum, Charles Barba, Thomas Santarelli, ...
AMDO
2006
Springer
15 years 3 months ago
Agents with Personality for Videogames
This paper describes the design and implementation of a module of emotions and personality for synthetic actors. Here are presented the results of previous researches, which were t...
Diana Arellano Távara, Andreas Meier
IVA
2009
Springer
15 years 6 months ago
A Model of Personality and Emotional Traits
Abstract. How do we construct credible personalities? The current SAL (Sensitive Artificial Listeners) characters were constructed intuitively and can be unconvincing. In addressin...
Margaret McRorie, Ian Sneddon, Etienne de Sevin, E...
VIP
2000
15 years 1 months ago
A Fuzzy Rule-Based Interactive Methodology for Training Multimedia Actors
Computer animation has come a long way during the last decade and is now capable of producing near-realistic rendered 3D computer graphics models of expressive, talking, acting hu...
Savant Karunaratne, Hong Yan
IWEC
2008
15 years 1 months ago
Towards Emotional Characters in Computer Games
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Robert Schaap, Rafael Bidarra