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» An Empirical Evaluation of LFG-DOP
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AAAI
2008
15 years 3 months ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson
CEAS
2008
Springer
15 years 3 months ago
Activity-centred Search in Email
We consider activity-centered tasks in email, including the novel task of predicting future involvement of persons from an enterprise in an ongoing activity represented by a folde...
Einat Minkov, Ramnath Balasubramanyan, William W. ...
COLING
2008
15 years 3 months ago
Pedagogically Useful Extractive Summaries for Science Education
This paper describes the design and evaluation of an extractive summarizer for educational science content called COGENT. COGENT extends MEAD based on strategies elicited from an ...
Sebastian de la Chica, Faisal Ahmad, James H. Mart...
ECIS
2004
15 years 2 months ago
Failures of reward-driven behaviour in industry: a case of systems, management and creativity
Creativity is a much needed quality in today's business and therefore an important research area. Whilst implementing and evaluating computer support for electronic brainstor...
Dick Stenmark
FLAIRS
2006
15 years 2 months ago
Generating Realistic Large Bayesian Networks by Tiling
In this paper we present an algorithm and software for generating arbitrarily large Bayesian Networks by tiling smaller real-world known networks. The algorithm preserves the stru...
Ioannis Tsamardinos, Alexander R. Statnikov, Laura...