The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
We consider activity-centered tasks in email, including the novel task of predicting future involvement of persons from an enterprise in an ongoing activity represented by a folde...
Einat Minkov, Ramnath Balasubramanyan, William W. ...
This paper describes the design and evaluation of an extractive summarizer for educational science content called COGENT. COGENT extends MEAD based on strategies elicited from an ...
Sebastian de la Chica, Faisal Ahmad, James H. Mart...
Creativity is a much needed quality in today's business and therefore an important research area. Whilst implementing and evaluating computer support for electronic brainstor...
In this paper we present an algorithm and software for generating arbitrarily large Bayesian Networks by tiling smaller real-world known networks. The algorithm preserves the stru...
Ioannis Tsamardinos, Alexander R. Statnikov, Laura...