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» An Empirical Evaluation of LFG-DOP
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100
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CIG
2005
IEEE
15 years 6 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
118
Voted
HICSS
2005
IEEE
164views Biometrics» more  HICSS 2005»
15 years 6 months ago
An Efficient Technique for Frequent Pattern Mining in Real-Time Business Applications
Association rule mining in real-time is of increasing thrust in many business applications. Applications such as e-commerce, recommender systems, supply-chain management and group...
Rajanish Dass, Ambuj Mahanti
113
Voted
ICDCS
2005
IEEE
15 years 6 months ago
Systems Support for Pervasive Query Processing
Database queries, in particular, event-driven continuous queries, are useful for many pervasive computing applications, such as video surveillance. In order to enable these applic...
Wenwei Xue, Qiong Luo, Lionel M. Ni
103
Voted
ICDM
2005
IEEE
168views Data Mining» more  ICDM 2005»
15 years 6 months ago
A Scalable Collaborative Filtering Framework Based on Co-Clustering
Collaborative filtering-based recommender systems, which automatically predict preferred products of a user using known preferences of other users, have become extremely popular ...
Thomas George, Srujana Merugu
ICPP
2005
IEEE
15 years 6 months ago
Design and Implementation of a Parallel Performance Data Management Framework
Empirical performance evaluation of parallel systems and applications can generate significant amounts of performance data and analysis results from multiple experiments as perfo...
Kevin A. Huck, Allen D. Malony, Robert Bell, Alan ...