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» An Engine for Computing Well-Founded Models
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Publication
319views
13 years 10 months ago
 Viability Evolution: Elimination and Extinction in Evolutionary Computation
Current mainstream Evolutionary Algorithms (EA) are based on the concept of selection, encapsulated in the definition of a fitness function. Besides selection, however, the natur...
Claudio Mattiussi
CVPR
2009
IEEE
16 years 7 months ago
Tour the World: building a web-scale landmark recognition engine
Modeling and recognizing landmarks at world-scale is a useful yet challenging task. There exists no readily available list of worldwide landmarks. Obtaining reliable visual mode...
Yantao Zheng, Ming Zhao 0003, Yang Song, Hartwig A...
CODES
2002
IEEE
15 years 4 months ago
A language for multiple models of computation
We introduce a new kernel language for modeling hardware/software systems, adopting multiple heterogenous models of computation. The language has formal operational semantics, and...
Dag Björklund, Johan Lilius
FDG
2009
ACM
15 years 4 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
CODES
2010
IEEE
14 years 9 months ago
Exploring models of computation with ptolemy II
The Ptolemy project studies modeling, simulation, and design of concurrent, real-time, embedded systems. The focus is on assembly of concurrent components. The key underlying prin...
Christopher X. Brooks, Edward A. Lee, Stavros Trip...