Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
While the Grid and Web Services have helped us support heterogeneous resource access through the use of service oriented architectures, they have not addressed the issue of hetero...
Combining ideas from several previous proposals, such as Active Pages, DIVA, and ULMT, we present the Memory Arithmetic Unit and Interface (MAUI) architecture. Because the “inte...
Justin Teller, Charles B. Silio Jr., Bruce L. Jaco...
We consider a multiagent system whose task is to aid componentcentered design by collaborative designers in a supply chain. In the earlier work, collaborative design networks are ...
The idea of composition and decomposition to obtain computability results is particularly relevant for true-concurrency. In contrast to the interleaving world, where composition an...