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» An Engine for Computing Well-Founded Models
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NETGAMES
2006
ACM
15 years 10 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
CCGRID
2005
IEEE
15 years 9 months ago
Using semantic Web technology to automate data integration in grid and Web service architectures
While the Grid and Web Services have helped us support heterogeneous resource access through the use of service oriented architectures, they have not addressed the issue of hetero...
Martin Szomszor, Terry R. Payne, Luc Moreau
ACMMSP
2005
ACM
115views Hardware» more  ACMMSP 2005»
15 years 9 months ago
Performance characteristics of MAUI: an intelligent memory system architecture
Combining ideas from several previous proposals, such as Active Pages, DIVA, and ULMT, we present the Memory Arithmetic Unit and Interface (MAUI) architecture. Because the “inte...
Justin Teller, Charles B. Silio Jr., Bruce L. Jaco...
ATAL
2005
Springer
15 years 9 months ago
Optimal design in collaborative design network
We consider a multiagent system whose task is to aid componentcentered design by collaborative designers in a supply chain. In the earlier work, collaborative design networks are ...
Y. Xiang, J. Chen, William S. Havens
FOSSACS
2005
Springer
15 years 9 months ago
Composition and Decomposition in True-Concurrency
The idea of composition and decomposition to obtain computability results is particularly relevant for true-concurrency. In contrast to the interleaving world, where composition an...
Sibylle B. Fröschle