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CHI
2009
ACM
15 years 5 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
76
Voted
WWW
2004
ACM
15 years 11 months ago
Dynamic assembly of learning objects
This paper describes one solution to the problem of how to select sequence, and link Web resources into a coherent, focused organization for instruction that addresses a user'...
Robert G. Farrell, Soyini D. Liburd, John C. Thoma...
79
Voted
BC
1998
111views more  BC 1998»
14 years 10 months ago
How to "hear" visual disparities: real-time stereoscopic spatial depth analysis using temporal resonance
Abstract. In a stereoscopic system, both eyes or cameras have a slightly di€erent view. As a consequence, small variations between the projected images exist (`disparities') ...
Bernd Porr, Alex Cozzi, Florentin Wörgöt...
AICT
2006
IEEE
111views Communications» more  AICT 2006»
15 years 4 months ago
Mobile Web Service Provisioning
This paper, discusses the feasibility of mobile Web Service provisioning from Smart Phones, confluencing two major recent trends in distributed information systems engineering: th...
Satish Narayana Srirama, Matthias Jarke, Wolfgang ...
ICSE
2010
IEEE-ACM
15 years 3 months ago
Customized awareness: recommending relevant external change events
It is often assumed that developers’ view of their system and its environment is always consistent with everyone else’s; in practice, this assumption can be false, as the deve...
Reid Holmes, Robert J. Walker