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» An Evaluation Methodology for Computational Grids
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CHI
2009
ACM
15 years 7 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
ICS
2004
Tsinghua U.
15 years 5 months ago
EXPERT: expedited simulation exploiting program behavior repetition
Studying program behavior is a central component in architectural designs. In this paper, we study and exploit one aspect of program behavior, the behavior repetition, to expedite...
Wei Liu, Michael C. Huang
SIGGRAPH
1999
ACM
15 years 4 months ago
Creating a Live Broadcast from a Virtual Environment
“Inhabited Television” combines multiuser virtual environments with television, so that online audience-members can participate in TV shows staged in a virtual world. It is pr...
Chris Greenhalgh, John Bowers, Graham Walker, John...
SCA
2007
15 years 2 months ago
Face poser: interactive modeling of 3D facial expressions using model priors
In this paper, we present an intuitive interface for interactively posing 3D facial expressions. The user can create and edit facial expressions by drawing freeform strokes, or by...
Manfred Lau, Jinxiang Chai, Ying-Qing Xu, Heung-Ye...
ICC
2007
IEEE
165views Communications» more  ICC 2007»
15 years 6 months ago
Oblivious Keyword Search Protocols in the Public Database Model
— Databases associated with keywords, can be public, private or hybrid, as a result the solutions to keyword search protocols for each type are different. In this paper, we study...
Huafei Zhu, Feng Bao