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HICSS
2003
IEEE
129views Biometrics» more  HICSS 2003»
15 years 5 months ago
Peer-to-Peer Networks for Virtual Home Environments
This paper presents au approach to extend OSGi server based home networks with JXTA’s peer-topeer (PZP) technoIogy to a mzdti-server home environment connecting multiple private...
Chris Loeser, Wolfgang Müller 0003, Frank Ber...
AGI
2008
15 years 1 months ago
An Integrative Methodology for Teaching Embodied Non-Linguistic Agents, Applied to Virtual Animals in Second Life
A teaching methodology called Imitative-Reinforcement-Corrective (IRC) learning is described, and proposed as a general approach for teaching embodied non-linguistic AGI systems. I...
Ben Goertzel, Cassio Pennachin, Nil Geisweiller, M...
PARELEC
2006
IEEE
15 years 5 months ago
Building Mini-Grid Environments with Virtual Private Networks: A Pragmatic Approach
At our university, we have a number of small-tomedium-size compute clusters and some technical simulations which could benefit from using several of these clusters simulaneously....
Christian Kauhaus, Dietmar Fey
EDUTAINMENT
2007
Springer
15 years 5 months ago
Data Transmission for Haptic Collaboration in Virtual Environments
In this paper, we mainly present the analysis on the haptic data transmission over real network conditions in a networked haptic collaboration environment. Since haptic data are pr...
Yonghee You, Mee Young Sung, Kyungkoo Jun
GI
2004
Springer
15 years 5 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus