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ROBOCUP
2005
Springer
134views Robotics» more  ROBOCUP 2005»
15 years 3 months ago
Simultaneous Learning to Acquire Competitive Behaviors in Multi-agent System Based on Modular Learning System
The existing reinforcement learning approaches have been suffering from the policy alternation of others in multiagent dynamic environments. A typical example is a case of RoboCup...
Yasutake Takahashi, Kazuhiro Edazawa, Kentarou Nom...
ICSE
2009
IEEE-ACM
15 years 4 months ago
An environment for synchronous software development
Collaboration is essential for the development of complex software systems. When a team of developers is geographically distributed, collaboration aspects –such as awareness, co...
Lile Hattori, Michele Lanza
DATE
2005
IEEE
154views Hardware» more  DATE 2005»
15 years 3 months ago
A Time Slice Based Scheduler Model for System Level Design
Efficient evaluation of design choices, in terms of selection of algorithms to be implemented as hardware or software, and finding an optimal hw/sw design mix is an important re...
Luciano Lavagno, Claudio Passerone, Vishal Shah, Y...
64
Voted
INFOCOM
2009
IEEE
15 years 4 months ago
LayerP2P: A New Data Scheduling Approach for Layered Streaming in Heterogeneous Networks
—Although layered streaming in heterogeneous peer-to-peer networks has drawn great interest in recent years, there’s still a lack of systematical studies on its data scheduling...
Xin Xiao, Yuanchun Shi, Yuan Gao, Qian Zhang
73
Voted
OSDI
2002
ACM
15 years 10 months ago
An Integrated Experimental Environment for Distributed Systems and Networks
Three experimental environments traditionally support network and distributed systems research: network emulators, network simulators, and live networks. The continued use of mult...
Brian White, Jay Lepreau, Leigh Stoller, Robert Ri...