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» An Implementation Model for Collaborative Applications
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MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 10 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
134
Voted
ICMLA
2004
15 years 6 months ago
LASSO: a learning architecture for semantic web ontologies
Expressing web page content in a way that computers can understand is the key to a semantic web. Generating ontological information from the web automatically using machine learni...
Christopher N. Hammack, Stephen D. Scott
149
Voted
CSCW
2000
ACM
15 years 4 months ago
Tailoring Groupware: The Cooperative Hypermedia Approach
Tailoring groupware has to deal with adapting properties of a shared information space as well as with adapting properties of the cooperation support to the group's needs. In...
Weigang Wang, Jörg M. Haake
ICDM
2010
IEEE
193views Data Mining» more  ICDM 2010»
15 years 2 months ago
Supervised Link Prediction Using Multiple Sources
Link prediction is a fundamental problem in social network analysis and modern-day commercial applications such as Facebook and Myspace. Most existing research approaches this pro...
Zhengdong Lu, Berkant Savas, Wei Tang, Inderjit S....
PODC
1998
ACM
15 years 8 months ago
Persistent Messages in Local Transactions
: We present a new model for handling messages and state in a distributed application that we call Messages in Local Transactions (MLT). Under this model, messages and data are not...
David E. Lowell, Peter M. Chen