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GAMEON
2007
14 years 11 months ago
Gaming Technology in Cultural Heritage Systems
This paper describes the design and implementation of an interactive walk-through of a reconstructed German stronghold, the Dillenburg. The application is currently in use at the ...
Tim Horz, Albert Pritzkau, Christof Rezk-Salama, S...
PACT
1997
Springer
15 years 1 months ago
Parallel and Distributed Evolutionary Computation with MANIFOLD
Abstract. In this paper, we apply a competitive coevolutionary approach using loosely coupled genetic algorithms to a distributed optimization of the Rosenbrock's function. Th...
Franciszek Seredynski, Pascal Bouvry, Farhad Arbab
TSMC
1998
78views more  TSMC 1998»
14 years 9 months ago
Automata learning and intelligent tertiary searching for stochastic point location
—Consider the problem of a robot (learning mechanism or algorithm) attempting to locate a point on a line. The mechanism interacts with a random environment which essentially inf...
B. John Oommen, Govindachari Raghunath
CISIS
2010
IEEE
15 years 1 months ago
A Pattern-Based Coordination and Test Framework for Multi-Agent Simulation of Production Automation Systems
— Production automation systems consist of many entities (like robots and shuttles) that interact in complex ways to provide the overall system functionality like product assembl...
Thomas Moser, Munir Merdan, Stefan Biffl
GECCO
2008
Springer
154views Optimization» more  GECCO 2008»
14 years 10 months ago
Automated shape composition based on cell biology and distributed genetic programming
Motivated by the ability of living cells to form specific shapes and structures, we present a computational approach using distributed genetic programming to discover cell-cell i...
Linge Bai, Manolya Eyiyurekli, David E. Breen