With the more sophisticated abilities of teams within the simulation league high level online functions become more and more attractive. Last year we proposed an approach to recogn...
If we are to build human-like robots that can interact naturally with people, our robots must know not only about the properties of objects but also the properties of animate agent...
Online trajectory generation for robots with multiple degrees of freedom is still a difficult and unsolved problem, in particular for non-steady state locomotion, that is, when th...
Faults in hardware and software are not totally avoidable not even if the components are carefully designed, implemented and tested. In this paper we present a solution for detecti...
Peg-in-hole insertion is not only a longstanding problem in robotics but the most common automated mechanical assembly task [10]. In this paper we present a high precision, self-c...