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ACMACE
2009
ACM
14 years 11 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
SIGSOFT
2010
ACM
14 years 7 months ago
Realizability analysis for message-based interactions using shared-state projections
The global interaction behavior in message-based systems can be specified as a finite-state machine defining acceptable sequences of messages exchanged by a group of peers. Realiz...
Sylvain Hallé, Tevfik Bultan
AROBOTS
1998
100views more  AROBOTS 1998»
14 years 9 months ago
Interleaving Planning and Robot Execution for Asynchronous User Requests
Rogue is an architecture built on a real robot which provides algorithms for the integration of highlevel planning, low-level robotic execution, and learning. Rogue addresses succ...
Karen Zita Haigh, Manuela M. Veloso
CHI
2007
ACM
15 years 10 months ago
Comicboarding: using comics as proxies for participatory design with children
Comicboarding is a participatory design method that uses specially created comic books to generate engaging, productive brainstorming sessions with children. By leveraging known p...
Neema Moraveji, Jason Li, Jiarong Ding, Patrick O'...
CONNECTION
2008
109views more  CONNECTION 2008»
14 years 9 months ago
Object schemas for grounding language in a responsive robot
We introduce an approach for physically-grounded natural language interpretation by robots which reacts appropriately to unanticipated physical changes in the environment and dyna...
Kai-yuh Hsiao, Stefanie Tellex, Soroush Vosoughi, ...