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VIS
2004
IEEE
166views Visualization» more  VIS 2004»
15 years 11 months ago
Quick-VDR: Interactive View-Dependent Rendering of Massive Models
We present a novel approach for interactive view-dependent rendering of massive models. Our algorithm combines view-dependent simplification, occlusion culling, and out-of-core re...
Sung-Eui Yoon, Brian Salomon, Russell Gayle, Dines...
VISUALIZATION
2002
IEEE
15 years 2 months ago
Interactive Rendering of Large Volume Data Sets
We present a new algorithm for rendering very large volume data sets at interactive framerates on standard PC hardware. The algorithm accepts scalar data sampled on a regular grid...
Stefan Guthe, Michael Wand, Julius Gonser, Wolfgan...
NETGAMES
2004
ACM
15 years 3 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
IROS
2006
IEEE
128views Robotics» more  IROS 2006»
15 years 3 months ago
Improving Data Association in Vision-based SLAM
— This paper presents an approach to vision-based simultaneous localization and mapping (SLAM). Our approach uses the scale invariant feature transform (SIFT) as features and app...
Arturo Gil, Óscar Reinoso, Óscar Mar...
IROS
2006
IEEE
180views Robotics» more  IROS 2006»
15 years 3 months ago
Real-Time Robot Audition System That Recognizes Simultaneous Speech in The Real World
— This paper presents a robot audition system that recognizes simultaneous speech in the real world by using robotembedded microphones. We have previously reported Missing Featur...
Shun'ichi Yamamoto, Kazuhiro Nakadai, Mikio Nakano...