Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
This paper describes the concept, architecture, development and demonstration of a real time, high performance, software defined 4-receiver system and a space time decoder to be i...
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for consumer PCs. VolumePro implements ray-casting with parallel slice-by-slice p...
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, H...
Recently we have shown how molecular logic circuits with many components arranged in multiple layers can be built using DNA strand displacement reactions. The potential application...
— Buffered crossbar (CICQ) switches have shown a high potential in scaling Internet routers capacity. However, they require expensive on-chip buffers whose cost grows quadratical...