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» An Input Output HMM Architecture
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NETGAMES
2006
ACM
15 years 5 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
DELTA
2006
IEEE
15 years 3 months ago
Implementation of Four Real-Time Software Defined Receivers and a Space-Time Decoder using Xilinx Virtex 2 Pro Field Programmabl
This paper describes the concept, architecture, development and demonstration of a real time, high performance, software defined 4-receiver system and a space time decoder to be i...
Peter J. Green, Desmond P. Taylor
SIGGRAPH
1999
ACM
15 years 4 months ago
The VolumePro Real-Time Ray-Casting System
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for consumer PCs. VolumePro implements ray-casting with parallel slice-by-slice p...
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, H...
DNA
2009
Springer
173views Bioinformatics» more  DNA 2009»
15 years 6 months ago
Time-Complexity of Multilayered DNA Strand Displacement Circuits
Recently we have shown how molecular logic circuits with many components arranged in multiple layers can be built using DNA strand displacement reactions. The potential application...
Georg Seelig, David Soloveichik
CNSR
2010
IEEE
164views Communications» more  CNSR 2010»
15 years 3 months ago
Buffered Crossbar Fabrics Based on Networks on Chip
— Buffered crossbar (CICQ) switches have shown a high potential in scaling Internet routers capacity. However, they require expensive on-chip buffers whose cost grows quadratical...
Lotfi Mhamdi, Kees Goossens, Iria Varela Senin