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» An Integrated Simulation System for Human Factors Study
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CHI
2011
ACM
14 years 9 months ago
Motionbeam: a metaphor for character interaction with handheld projectors
We present the MotionBeam metaphor for character interaction with handheld projectors. Our work draws from the tradition of pre-cinema handheld projectors that use direct physical...
Karl D. D. Willis, Ivan Poupyrev, Takaaki Shirator...
PERSUASIVE
2009
Springer
16 years 21 days ago
Persuading users through counseling dialogue with a conversational agent
We present an empirical study of the effect of a computer agent designed to engage a user in a persuasive counseling dialogue on attitudes towards regular exercise. We used two ma...
Daniel Schulman, Timothy W. Bickmore
AUTOMOTIVEUI
2009
ACM
15 years 10 months ago
Driver behaviour during haptic and visual secondary tasks
There has been an increasing interest for in-vehicle interfaces that make use of haptic information. A simulator study was conducted to investigate whether haptic information can ...
Annie Rydström, Camilla Grane, Peter Bengtsso...
NORDICHI
2004
ACM
15 years 11 months ago
Visual attention tracking during program debugging
This paper reports on a study which compared two tools for tracking the focus of visual attention - a remote eye tracker and the Restricted Focus Viewer (RFV). The RFV tool blurs ...
Roman Bednarik, Markku Tukiainen
CHI
2011
ACM
14 years 9 months ago
Classroom-based assistive technology: collective use of interactive visual schedules by students with autism
vSked is an interactive and collaborative assistive technology for students with autism, combining visual schedules, choice boards, and a token-based reward system into an integra...
Meg Cramer, Sen H. Hirano, Monica Tentori, Michael...