living-room is an augmented reality (AR) installation developed to study interactive, space-oriented AR-scenarios. The installation consists of the living-room box, a room that is...
Abstract. In this paper, we investigated the effects of guided and unguided style VR learning on user attention and retained knowledge. We conducted a study where users performed g...
Jayoung J. Goo, Kyoung Shin Park, Moonhoen Lee, Ji...
In this paper we examine the access methods and the quality of experience of current unicast video streaming services in 3G mobile networks. A packet-switched mobile video client,...
The present paper is devoted to the study of average consensus problems for undirected networks of dynamic agents having communication delays. By focusing on agents with integrato...
The automatic identification of a user's task has the potential to improve information filtering systems that rely on implicit measures of interest and whose effectiveness ma...