Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
Designing effective instructions for everyday products is challenging. One reason is that designers lack a set of design principles for producing visually comprehensible and acces...
: Technology innovators face the challenge of finding representative groups of users to participate in design activities. In some cases, software applications will target an audien...
Developers must often diagnose anomalies in programs they only have a partial knowledge of. As a result, they must simultaneously reverse engineer parts of the system they are unf...
This paper deals with the geographical analysis and visualization of network marketing. The aim of the study was to develop interactive visual methods, which help to answer questi...