Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
This paper presents the development and evaluation of a speaker-independent audio-visual speech recognition (AVSR) system that utilizes a segment-based modeling strategy. To suppo...
Timothy J. Hazen, Kate Saenko, Chia-Hao La, James ...
In this paper we discuss the design of computer-based haptic graphs for blind and visually impaired people with the support of our preliminary experimental results. Since visual i...
In a conversational system, determining a user’s focus of attention is crucial to the success of the system. Motivated by previous psycholinguistic findings, we are currently e...
XTCcmp, the XQuery Compiler of a native XML database system, extends Starburst's well-known Query Graph Model to serve as an internal representation and basis for query restr...