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CHI
2005
ACM
16 years 5 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
141
Voted
ICMI
2004
Springer
159views Biometrics» more  ICMI 2004»
15 years 10 months ago
A segment-based audio-visual speech recognizer: data collection, development, and initial experiments
This paper presents the development and evaluation of a speaker-independent audio-visual speech recognition (AVSR) system that utilizes a segment-based modeling strategy. To suppo...
Timothy J. Hazen, Kate Saenko, Chia-Hao La, James ...
HHCI
2000
15 years 8 months ago
Haptic Graphs for Blind Computer Users
In this paper we discuss the design of computer-based haptic graphs for blind and visually impaired people with the support of our preliminary experimental results. Since visual i...
Wai Yu, Rameshsharma Ramloll, Stephen A. Brewster
160
Voted
ICIA
2007
15 years 7 months ago
Eye Gaze for Attention Prediction in Multimodal Human-Machine Conversation
In a conversational system, determining a user’s focus of attention is crucial to the success of the system. Motivated by previous psycholinguistic findings, we are currently e...
Zahar Prasov, Joyce Yue Chai, Hogyeong Jeong
PVLDB
2008
118views more  PVLDB 2008»
15 years 4 months ago
XTCcmp: XQuery compilation on XTC
XTCcmp, the XQuery Compiler of a native XML database system, extends Starburst's well-known Query Graph Model to serve as an internal representation and basis for query restr...
Christian Mathis, Andreas M. Weiner, Theo Här...