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FGR
2004
IEEE
126views Biometrics» more  FGR 2004»
15 years 1 months ago
Trainable Videorealistic Speech Animation
We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she u...
Tony Ezzat, Gadi Geiger, Tomaso Poggio
AAAI
2008
14 years 12 months ago
A Fast Data Collection and Augmentation Procedure for Object Recognition
When building an application that requires object class recognition, having enough data to learn from is critical for good performance, and can easily determine the success or fai...
Benjamin Sapp, Ashutosh Saxena, Andrew Y. Ng
FLAIRS
2004
14 years 11 months ago
Recurrent Neural Networks and Pitch Representations for Music Tasks
We present results from experiments in using several pitch representations for jazz-oriented musical tasks performed by a recurrent neural network. We have run experiments with se...
Judy A. Franklin
AAMAS
2002
Springer
14 years 9 months ago
Adapting Populations of Agents
We control a population of interacting software agents. The agents have a strategy, and receive a payoff for executing that strategy. Unsuccessful agents become extinct. We investi...
Philippe De Wilde, Maria Chli, Luís Correia...
WWW
2009
ACM
15 years 10 months ago
Extracting article text from the web with maximum subsequence segmentation
Much of the information on the Web is found in articles from online news outlets, magazines, encyclopedias, review collections, and other sources. However, extracting this content...
Jeff Pasternack, Dan Roth