One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Abstract. This paper deals with plan execution on agents/robots in highly dynamic environments. Besides a formal semantics of plan execution and a representation of plans as progra...
Abstract. In interactive plan-based narrative environments, user's actions must be monitored to ensure that conditions necessary for the execution of narrative plans are not c...
This paper proposes an ambient interactive and responsive environment (AIRE) to improve user’s image browsing experiences on the small-form-factor devices. This solution is char...
This paper presents information flow model and a novel artificial life grid model to construct artificial life computer ecosystem environment. The life grid model is a three-dimens...