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AAAI
2011
14 years 4 months ago
Learning in Repeated Games with Minimal Information: The Effects of Learning Bias
Automated agents for electricity markets, social networks, and other distributed networks must repeatedly interact with other intelligent agents, often without observing associate...
Jacob W. Crandall, Asad Ahmed, Michael A. Goodrich
FLAIRS
2000
15 years 5 months ago
Actively Supporting Collaboration in Virtual Learning Environments
Collaboration between peers is an important aspect of the learning process and can considerably augment learning in studying complex domains. To ensure that peer collaboration occ...
Adrian Gordon, Lynne E. Hall
ACG
2009
Springer
15 years 11 months ago
Monte-Carlo Tree Search in Settlers of Catan
Abstract. Games are considered important benchmark tasks of artificial intelligence research. Modern strategic board games can typically be played by three or more people, which m...
Istvan Szita, Guillaume Chaslot, Pieter Spronck
ATAL
2011
Springer
14 years 4 months ago
Learning action models for multi-agent planning
In multi-agent planning environments, action models for each agent must be given as input. However, creating such action models by hand is difficult and time-consuming, because i...
Hankz Hankui Zhuo, Hector Muñoz-Avila, Qian...
ATAL
2006
Springer
15 years 8 months ago
ACTIVE: agile coordinator testbed integrated virtual environment
This paper describes the specification, design and development of ACTIVE, a testbed for the testing and simulation of large-scale agent-based systems. ACTIVE is being developed as...
G. Emami, J. Cheng, D. Cornwell, M. Feldhousen, C....