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CEC
2005
IEEE
15 years 6 months ago
Evolving autonomous agent control in the Xpilot environment
Abstract- Interactive combat games are useful as testbeds for learning systems employing evolutionary computation. Of particular value are games that can be modified to accommodate...
Gary B. Parker, Matt Parker, Steven D. Johnson
AIIDE
2006
15 years 6 months ago
Plausible Environment Reconstruction Using Bayesian Networks
To save precious time and space, many games and simulations use static terrain and fixed (or random) reconstruction of areas that a player leaves and later revisits. This can resu...
Robert G. Price, Scott D. Goodwin
140
Voted
IAT
2008
IEEE
15 years 5 months ago
Goal-Directed Interactions in Artifact-Based MAS: Jadex Agents Playing in CARTAGO Environments
In the context of cognitive agent programming frameworks, a main research effort accounts for exploiting goalorientation for specifying and enacting agent interaction. Existing re...
Michele Piunti, Alessandro Ricci, Lars Braubach, A...
125
Voted
AGENTS
1997
Springer
15 years 9 months ago
Neo: Learning Conceptual Knowledge by Sensorimotor Interaction with an Environment
Recent developments in philosophy, linguistics, developmental psychology and arti cial intelligence make it possible to envision a developmental path for an arti cial agent, groun...
Paul R. Cohen, Marc S. Atkin, Tim Oates, Carole R....
ECAI
2006
Springer
15 years 8 months ago
Time Constrained VRP: An Agent Environment-Perception Model
In this paper, we present a multiagent model in which agents have a perception upon their shared environment, a measure is associated to the agents' perception field. We apply...
Mahdi Zargayouna