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CEC
2009
IEEE
16 years 23 days ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
CEC
2009
IEEE
16 years 23 days ago
Implicit Context Representation Cartesian Genetic Programming for the assessment of visuo-spatial ability
— In this paper, a revised form of Implicit Context Representation Cartesian Genetic Programming is used in the development of a diagnostic tool for the assessment of patients wi...
Stephen L. Smith, Michael A. Lones
CEC
2009
IEEE
16 years 23 days ago
Dynamic search initialisation strategies for multi-objective optimisation in peer-to-peer networks
Abstract— Peer-to-peer based distributed computing environments can be expected to be dynamic to greater of lesser degree. While node losses will not usually lead to catastrophic...
Ian Scriven, Andrew Lewis, Sanaz Mostaghim
ICTAI
2009
IEEE
16 years 19 days ago
Collaborative Concept Learning: Non Individualistic vs Individualistic Agents
This article addresses collaborative learning in a multiagent system: each agent revises incrementally its beliefs B (a concept representation) to keep it consistent with the whol...
Gauvain Bourgne, Dominique Bouthinon, Amal El Fall...
ATAL
2009
Springer
16 years 17 days ago
agentTool III: from process definition to code generation
The agentTool III (aT3 ) development environment is built on the Eclipse platform and provides traditional model creation tools to support the analysis, design, and implementation...
Juan C. García-Ojeda, Scott A. DeLoach, Rob...