— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
— In this paper, a revised form of Implicit Context Representation Cartesian Genetic Programming is used in the development of a diagnostic tool for the assessment of patients wi...
Abstract— Peer-to-peer based distributed computing environments can be expected to be dynamic to greater of lesser degree. While node losses will not usually lead to catastrophic...
This article addresses collaborative learning in a multiagent system: each agent revises incrementally its beliefs B (a concept representation) to keep it consistent with the whol...
Gauvain Bourgne, Dominique Bouthinon, Amal El Fall...
The agentTool III (aT3 ) development environment is built on the Eclipse platform and provides traditional model creation tools to support the analysis, design, and implementation...