We present a new mobile interaction model, called double-side multi-touch, based on a mobile device that receives simultaneous multi-touch input from both the front and the back o...
Erh-li Early Shen, Sung-sheng Daniel Tsai, Hao-hua...
We propose a 3D mesh-dragging method useful for intuitive, efficient geometric modeling of free-form polygonal models. With our method, the user can drag a part of a triangular me...
We propose a new coherent framework for joint object detection, 3D layout estimation, and object supporting region segmentation from a single image. Our approach is based on the m...
Pervasive computing is a future technology that provides a user with the capability to compute and communicate from everywhere. In a pervasive computing environment, a user interac...
Divyan M. Konidala, Dang Nguyen Duc, Dongman Lee, ...
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...