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» An Interactive 3D Environment for Computer Based Education
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CHI
2009
ACM
16 years 1 months ago
Double-side multi-touch input for mobile devices
We present a new mobile interaction model, called double-side multi-touch, based on a mobile device that receives simultaneous multi-touch input from both the front and the back o...
Erh-li Early Shen, Sung-sheng Daniel Tsai, Hao-hua...
83
Voted
PG
1998
IEEE
15 years 5 months ago
Interactive Mesh Dragging with Adaptive Remeshing Technique
We propose a 3D mesh-dragging method useful for intuitive, efficient geometric modeling of free-form polygonal models. With our method, the user can drag a part of a triangular me...
Hiromasa Suzuki, Yusuke Sakurai, Takashi Kanai, Fu...
130
Voted
BMVC
2010
14 years 10 months ago
Object Detection with Geometrical Context Feedback Loop
We propose a new coherent framework for joint object detection, 3D layout estimation, and object supporting region segmentation from a single image. Our approach is based on the m...
Min Sun, Yingze Bao, Silvio Savarese
119
Voted
PERCOM
2005
ACM
16 years 9 days ago
A Capability-Based Privacy-Preserving Scheme for Pervasive Computing Environments
Pervasive computing is a future technology that provides a user with the capability to compute and communicate from everywhere. In a pervasive computing environment, a user interac...
Divyan M. Konidala, Dang Nguyen Duc, Dongman Lee, ...
SI3D
2006
ACM
15 years 6 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan