Sciweavers

1824 search results - page 116 / 365
» An Interactive 3D Environment for Computer Based Education
Sort
View
106
Voted
FGR
2011
IEEE
176views Biometrics» more  FGR 2011»
14 years 4 months ago
Prop-free pointing detection in dynamic cluttered environments
Abstract—Vision-based prop-free pointing detection is challenging both from an algorithmic and a systems standpoint. From a computer vision perspective, accurately determining wh...
Pyry Matikainen, Padmanabhan Pillai, Lily B. Mumme...
CVPR
2008
IEEE
16 years 2 months ago
Learning 4D action feature models for arbitrary view action recognition
In this paper we present a novel approach using a 4D (x,y,z,t) action feature model (4D-AFM) for recognizing actions from arbitrary views. The 4D-AFM elegantly encodes shape and m...
Pingkun Yan, Saad M. Khan, Mubarak Shah
111
Voted
ACCV
2006
Springer
15 years 6 months ago
Probabilistic Modeling for Structural Change Inference
We view the task of change detection as a problem of object recognition from learning. The object is defined in a 3D space where the time is the 3rd dimension. We propose two com...
Wei Liu, Véronique Prinet
102
Voted
SI3D
2003
ACM
15 years 6 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
UIST
1993
ACM
15 years 4 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...