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» An Interactive 3D Environment for Computer Based Education
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118
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CA
2002
IEEE
15 years 6 months ago
Representing and Parameterizing Agent Behaviors
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...
110
Voted
HRI
2007
ACM
15 years 4 months ago
The RUBI project: a progress report
The goal of the RUBI project is to accelerate progress in the development of social robots by addressing the problem at multiple levels, including the development of new scientifi...
Javier R. Movellan, Fumihide Tanaka, Ian R. Fasel,...
IJCAT
2006
88views more  IJCAT 2006»
15 years 1 months ago
Interaction design patterns for computers in sociable use
: This article contributes to a growing body of design patterns in interaction design for cooperative work, while also describing how to go from field studies to design patterns. I...
Mattias Arvola
111
Voted
IEEEHPCS
2010
14 years 11 months ago
Extending the educational scope of a particle-based simulation framework through parallelization
Particle systems have been incorporated into a wide variety of applications in both academia and industry. They can be employed to investigate complex natural phenomena, illustrat...
T. Francis Chen, Gladimir V. G. Baranoski
76
Voted
SAMT
2007
Springer
98views Multimedia» more  SAMT 2007»
15 years 7 months ago
Personalization of Content in Virtual Exhibitions
Presentation of content is an important aspect of today’s virtual reality applications, especially in domains such as virtual exhibitions. The large amount and variety of exhibit...
Bill Bonis, John Stamos, Spyros Vosinakis, Ioannis...