Traditionally, building 3D reconstructions of large scenarios such as a museum or historical site has been costly, time consuming and required the contribution of expert personnel...
This paper provides a method for recognizing 3D objects in a single camera image and for determining their 3D poses. A model is trained solely based on the geometry information of ...
Markus Ulrich, Christian Wiedemann, Carsten Steger
Traditional approaches for surface reconstruction from range data require that the input data be either range images or unorganized sets of points. Since a large number of range s...
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...
Abstract. In this paper, we introduce an adaptive model-based segmentation framework, in which edge and region information are integrated and used adaptively while a solid model de...
Junzhou Huang, Xiaolei Huang, Dimitris N. Metaxas,...