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» An Interactive 3D Graphics Class Library in EIFFEL
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CG
2007
Springer
14 years 11 months ago
Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback
This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on education is at its best when the students’ experimental feedback loop is very...
Mike Bailey
VIS
2009
IEEE
304views Visualization» more  VIS 2009»
16 years 24 days ago
GL4D: A GPU-based Architecture for Interactive 4D Visualization
This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetr...
Alan Chu, Chi-Wing Fu, Andrew J. Hanson, Pheng-...
IVEVA
2004
15 years 1 months ago
Development of an API to Create Interactive Storytelling Systems
Abstract. Interactive storytelling (IS) is an incipient field that has not been completely formalized yet. There is still a significant amount of research to be done. Especially re...
Enrique Larios, Jesus Savage, José Larios, ...
87
Voted
DL
1999
Springer
121views Digital Library» more  DL 1999»
15 years 3 months ago
Does Zooming Improve Image Browsing?
We describe an image retrieval system we built based on a Zoomable User Interface (ZUI). We also discuss the design, results and analysis of a controlled experiment we performed o...
Tammara T. A. Combs, Benjamin B. Bederson
BMCBI
2005
115views more  BMCBI 2005»
14 years 11 months ago
SUPERFICIAL - Surface mapping of proteins via structure-based peptide library design
Background: The determination of protein surfaces and the detection of binding sites are essential to our understanding of protein-protein interactions. Such binding sites can be ...
Andrean Goede, Ines S. Jaeger, Robert Preissner