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» An Interactive Fur Modeling Technique
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105
Voted
SIGGRAPH
1999
ACM
15 years 5 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
121
Voted
CA
1998
IEEE
15 years 5 months ago
Real-Time Facial Animation based upon a Bank of 3D Facial Expressions
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...
C. Kouadio, Pierre Poulin, P. Lachapelle
104
Voted
ICPR
2004
IEEE
16 years 1 months ago
Estimation of the Bayesian Network Architecture for Object Tracking in Video Sequences
It was recently proposed the use of Bayesian networks for object tracking. Bayesian networks allow to model the interaction among detected trajectories, in order to obtain a relia...
Arnaldo J. Abrantes, Jorge S. Marques, Pedro Mende...
96
Voted
ICSE
2007
IEEE-ACM
16 years 22 days ago
Compatibility and Regression Testing of COTS-Component-Based Software
Software engineers frequently update COTS components integrated in component-based systems, and can often chose among many candidates produced by different vendors. This paper tac...
Leonardo Mariani, Mauro Pezzè, Sofia Papagi...
103
Voted
CVPR
2010
IEEE
15 years 9 months ago
Coded Exposure Imaging for Projective Motion Deblurring
We propose a method for deblurring of spatially variant object motion. A principal challenge of this problem is how to estimate the point spread function (PSF) of the spatially va...
Yu-Wing Tai, Naejin Kong, Stephen Lin, Sung Yong S...