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ICMI
2003
Springer
143views Biometrics» more  ICMI 2003»
15 years 2 months ago
Mutual disambiguation of 3D multimodal interaction in augmented and virtual reality
We describe an approach to 3D multimodal interaction in immersive augmented and virtual reality environments that accounts for the uncertain nature of the information sources. The...
Edward C. Kaiser, Alex Olwal, David McGee, Hrvoje ...
EUC
2005
Springer
15 years 3 months ago
Dependable Polygon-Processing Algorithms for Safety-Critical Embedded Systems
Algorithms that process geometric objects become more and more important for many safety-critical embedded systems, e.g. for motion planning or collision detection, where correctne...
Jens Brandt, Klaus Schneider
PAMI
2006
106views more  PAMI 2006»
14 years 9 months ago
Statistical Analysis of Dynamic Actions
Real-world action recognition applications require the development of systems which are fast, can handle a large variety of actions without a priori knowledge of the type of actio...
Lihi Zelnik-Manor, Michal Irani
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
15 years 3 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
HT
1991
ACM
15 years 1 months ago
Hyperspeech: Navigating in Speech-Only Hypermedia
Most hypermedia systems emphasize the integration of graphics, images, video, and audio into a traditional hypertext framework. The hyperspeech system described in this paper, a s...
Barry Arons