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» An Interactive Self-Replicator Implemented in Hardware
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SIGMETRICS
2010
ACM
160views Hardware» more  SIGMETRICS 2010»
15 years 2 months ago
RSIO: automatic user interaction detection and scheduling
We present RSIO, a processor scheduling framework for improving the response time of latency-sensitive applications by monitoring accesses to I/O channels and inferring when user ...
Haoqiang Zheng, Jason Nieh
SI3D
2006
ACM
15 years 3 months ago
Interactive 3D distance field computation using linear factorization
We present an interactive algorithm to compute discretized 3D Euclidean distance fields. Given a set of piecewise linear geometric primitives, our algorithm computes the distance...
Avneesh Sud, Naga K. Govindaraju, Russell Gayle, D...
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VISUALIZATION
2002
IEEE
15 years 2 months ago
Interactive Rendering of Large Volume Data Sets
We present a new algorithm for rendering very large volume data sets at interactive framerates on standard PC hardware. The algorithm accepts scalar data sampled on a regular grid...
Stefan Guthe, Michael Wand, Julius Gonser, Wolfgan...
VISUALIZATION
2005
IEEE
15 years 3 months ago
Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail
We describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, ou...
Steven P. Callahan, João Luiz Dihl Comba, P...
ICCAD
2004
IEEE
260views Hardware» more  ICCAD 2004»
15 years 6 months ago
On interactions between routing and detailed placement
The main goal of this paper is to develop deeper insights into viable placement-level optimization of routing. Two primary contributions are made. First, an experimental framework...
Devang Jariwala, John Lillis