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» An Interactive Self-Replicator Implemented in Hardware
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FPL
1999
Springer
147views Hardware» more  FPL 1999»
15 years 1 months ago
Synthia: Synthesis of Interacting Automata Targeting LUT-based FPGAs
This paper details the development, implementation, and results of Synthia, a system for the synthesis of Finite State Machines (FSMs) to field-programmable logic. Our approach us...
George A. Constantinides, Peter Y. K. Cheung, Wayn...
DFG
2007
Springer
15 years 3 months ago
GPU Accelerated Gesture Detection for Real Time Interaction
: Over the past years, the interaction between humans and computers (HCI) evolved to one of the most important research topics in computer science. Therefore, finding a way for an...
Torsten Bierz, Achim Ebert, Jörg Meyer
VISUALIZATION
1996
IEEE
15 years 1 months ago
Clinical Evaluation of Interactive Volume Visualization
This case study describes a system that allows the use of interactive volume rendering for routine clinical diagnosis. In this setup, a SGI RealityStation acts like a remote rende...
Karel J. Zuiderveld, Peter M. A. van Ooijen, John ...
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RT
1999
Springer
15 years 1 months ago
Interactive Rendering with Arbitrary BRDFs using Separable Approximations
A separable decomposition of bidirectional reflectance distributions (BRDFs) is used to implement arbitrary reflectances from point sources on existing graphics hardware. Two-dim...
Jan Kautz, Michael D. McCool
ICMB
2007
IEEE
144views Business» more  ICMB 2007»
15 years 1 months ago
Augmented Reality 3D Interactive Advertisements on Smartphones
Whilst Augmented Reality (AR) has been a prevalent research topic it has proved difficulty to implement and apply in commercial situations as it generally requires complex and exp...
Fadi Chehimi, Paul Coulton, Reuben Edwards