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» An Interactive Self-Replicator Implemented in Hardware
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NPAR
2004
ACM
15 years 3 months ago
IMPaSTo: a realistic, interactive model for paint
We present a paint model for use in interactive painting systems that captures a wide range of styles similar to oils or acrylics. The model includes both a numerical simulation t...
William V. Baxter III, Jeremy D. Wendt, Ming C. Li...
SI3D
2003
ACM
15 years 2 months ago
Opacity light fields: interactive rendering of surface light fields with view-dependent opacity
We present new hardware-accelerated techniques for rendering surface light fields with opacity hulls that allow for interactive visualization of objects that have complex reflec...
Daniel Vlasic, Hanspeter Pfister, Sergey Molinov, ...
ICCD
2005
IEEE
108views Hardware» more  ICCD 2005»
15 years 6 months ago
Methods for Modeling Resource Contention on Simultaneous Multithreading Processors
Simultaneous multithreading (SMT) seeks to improve the computation throughput of a processor core by sharing primary resources such as functional units, issue bandwidth, and cache...
Tipp Moseley, Dirk Grunwald, Joshua L. Kihm, Danie...
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AICCSA
2008
IEEE
290views Hardware» more  AICCSA 2008»
15 years 4 months ago
Test of preemptive real-time systems
Time Petri nets with stopwatches not only model system/environment interactions and time constraints. They further enable modeling of suspend/resume operations in real-time system...
Noureddine Adjir, Pierre de Saqui-Sannes, Kamel Mu...
ACSD
2003
IEEE
95views Hardware» more  ACSD 2003»
15 years 2 months ago
Quasi-Static Scheduling for Concurrent Architectures
This paper presents a synthesis approach for reactive systems that aims at minimizing the overhead introduced by the operating system and the interaction among the concurrent task...
Jordi Cortadella, Alex Kondratyev, Luciano Lavagno...