We designed and implemented a pervasive game called Swan Boat that targets the bland and tedious nature of running on a treadmill, making it fun through social interaction and imm...
Miru Ahn, Sungwon Peter Choe, Sungjun Kwon, Byungl...
Technology is advancing at a rapid pace, automating many everyday chores in the process, changing the way we perform work and providing various forms of entertainment. Makers of t...
We propose to use wearable computers and sensor systems to generate personal contextual annotations in audio visual recordings of meetings. In this paper we argue that such annota...
This paper presents a design and implementation of a system that leverages interactive scripting environment to the needs of scientific computing. The system allows seamless tran...
The need to provide computers with the ability to estimate the affective state of their users is a major requirement for the practical implementation of Affective Computing concep...