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» An Interactive Self-Replicator Implemented in Hardware
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79
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MM
2009
ACM
128views Multimedia» more  MM 2009»
15 years 4 months ago
Swan boat: pervasive social game to enhance treadmill running
We designed and implemented a pervasive game called Swan Boat that targets the bland and tedious nature of running on a treadmill, making it fun through social interaction and imm...
Miru Ahn, Sungwon Peter Choe, Sungjun Kwon, Byungl...
88
Voted
OZCHI
2005
ACM
15 years 3 months ago
Dawn explorer: a framework for multimodal accessibility to computer systems
Technology is advancing at a rapid pace, automating many everyday chores in the process, changing the way we perform work and providing various forms of entertainment. Makers of t...
Frank Loewenich, Frédéric Maire
ISWC
2002
IEEE
15 years 2 months ago
Wearable Sensing to Annotate Meeting Recordings
We propose to use wearable computers and sensor systems to generate personal contextual annotations in audio visual recordings of meetings. In this paper we argue that such annota...
Nicky Kern, Gerhard Tröster, Bernt Schiele, H...
IJHPCA
2007
165views more  IJHPCA 2007»
14 years 9 months ago
High Performance Development for High End Computing With Python Language Wrapper (PLW)
This paper presents a design and implementation of a system that leverages interactive scripting environment to the needs of scientific computing. The system allows seamless tran...
Piotr Luszczek, Jack Dongarra
FLAIRS
2006
14 years 11 months ago
Stress Recognition Using Non-invasive Technology
The need to provide computers with the ability to estimate the affective state of their users is a major requirement for the practical implementation of Affective Computing concep...
Jing Zhai, Armando Barreto