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» An Interactive Self-Replicator Implemented in Hardware
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RT
2000
Springer
15 years 1 months ago
Walkthroughs with Corrective Texturing
Abstract. We present a new hybrid rendering method for interactive walkthroughs in photometrically complex environments. The display process starts from some approximation of the s...
Marc Stamminger, Jörg Haber, Hartmut Schirmac...
ISCAS
2003
IEEE
99views Hardware» more  ISCAS 2003»
15 years 2 months ago
Time-delay modelling for multi-layer power systems
Modelling of multi-layer power system interactions will become increasingly important as market mechanisms and feedback controls become more tightly coupled into the physical syst...
Ian A. Hiskens
TEI
2009
ACM
120views Hardware» more  TEI 2009»
15 years 4 months ago
W41K: digitally augmenting traditional game environments
Augmented game environments use unobtrusively embedded technology to augment traditional games with virtual information and novel interaction capabilities. This article establishe...
Steve Hinske, Marc Langheinrich
DATE
2009
IEEE
116views Hardware» more  DATE 2009»
15 years 4 months ago
A high-level debug environment for communication-centric debug
—A large part of a modern SOC’s debug complexity resides in the interaction between the main system components. ion-level debug moves the abstraction level of the debug process...
Kees Goossens, Bart Vermeulen, Ashkan Beyranvand N...
81
Voted
ACSD
2008
IEEE
130views Hardware» more  ACSD 2008»
15 years 4 months ago
BAM: BioAmbient machine
In recent years it has become clear that techniques developed for concurrent programming are in fact very useful for the analysis of complex systems in biology. To some level of i...
Vinod A. Muganthan, Andrew Phillips, Maria Grazia ...