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» An Interactive Self-Replicator Implemented in Hardware
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DATE
2009
IEEE
168views Hardware» more  DATE 2009»
15 years 6 months ago
Selective state retention design using symbolic simulation
Abstract—Addressing both standby and active power is a major challenge in developing System-on-Chip designs for batterypowered products. Powering off sections of logic or memorie...
Ashish Darbari, Bashir M. Al-Hashimi, David Flynn,...
IROS
2009
IEEE
170views Robotics» more  IROS 2009»
15 years 6 months ago
A programming architecture for smart autonomous underwater vehicles
— Autonomous underwater vehicles (AUVs) are an indispensable tool for marine scientists to study the world’s oceans. The Slocum glider is a buoyancy driven AUV designed for mis...
Hans C. Woithe, Ulrich Kremer
CSREAESA
2004
15 years 1 months ago
Language Selection for Mobile Systems: Java, C, or Both?
For many years, C has been known as a fast, yet unfriendly language. Similarly, Java presents its own trade-offs, including more advanced language features at the cost of slower ex...
Keith S. Vallerio, Niraj K. Jha
ISVC
2010
Springer
14 years 10 months ago
Low Cost VR Meets Low Cost Multi-touch
This paper presents the design, implementation, and lessons learned from developing a multi-surface VR visualization environment. The environment combines a head-tracked vertical V...
Dane M. Coffey, Fedor Korsakov, Daniel F. Keefe

Publication
248views
14 years 9 months ago
Equalizer: A Scalable Parallel Rendering Framework
Continuing improvements in CPU and GPU performances as well as increasing multi-core processor and cluster-based parallelism demand for flexible and scalable parallel rendering sol...
Stefan Eilemann, Maxim Makhinya, Renato Pajarola