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» An Interactive Self-Replicator Implemented in Hardware
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82
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DATE
2009
IEEE
168views Hardware» more  DATE 2009»
15 years 4 months ago
Selective state retention design using symbolic simulation
Abstract—Addressing both standby and active power is a major challenge in developing System-on-Chip designs for batterypowered products. Powering off sections of logic or memorie...
Ashish Darbari, Bashir M. Al-Hashimi, David Flynn,...
79
Voted
IROS
2009
IEEE
170views Robotics» more  IROS 2009»
15 years 4 months ago
A programming architecture for smart autonomous underwater vehicles
— Autonomous underwater vehicles (AUVs) are an indispensable tool for marine scientists to study the world’s oceans. The Slocum glider is a buoyancy driven AUV designed for mis...
Hans C. Woithe, Ulrich Kremer
CSREAESA
2004
14 years 11 months ago
Language Selection for Mobile Systems: Java, C, or Both?
For many years, C has been known as a fast, yet unfriendly language. Similarly, Java presents its own trade-offs, including more advanced language features at the cost of slower ex...
Keith S. Vallerio, Niraj K. Jha
ISVC
2010
Springer
14 years 8 months ago
Low Cost VR Meets Low Cost Multi-touch
This paper presents the design, implementation, and lessons learned from developing a multi-surface VR visualization environment. The environment combines a head-tracked vertical V...
Dane M. Coffey, Fedor Korsakov, Daniel F. Keefe

Publication
248views
14 years 6 months ago
Equalizer: A Scalable Parallel Rendering Framework
Continuing improvements in CPU and GPU performances as well as increasing multi-core processor and cluster-based parallelism demand for flexible and scalable parallel rendering sol...
Stefan Eilemann, Maxim Makhinya, Renato Pajarola