Sciweavers

345 search results - page 3 / 69
» An Interactive Self-Replicator Implemented in Hardware
Sort
View
VIS
2004
IEEE
174views Visualization» more  VIS 2004»
15 years 10 months ago
A Graphics Hardware-Based Vortex Detection and Visualization System
Feature detection in flow fields is a well researched area, but practical application is often difficult due to the numerical complexity of the algorithms preventing interactive u...
Simon Stegmaier, Thomas Ertl
ISMAR
2006
IEEE
15 years 3 months ago
Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users
This paper presents a new interaction metaphor we have termed “god-like interaction”. This is a metaphor for improved communication of situational and navigational information...
Aaron Stafford, Wayne Piekarski, Bruce H. Thomas
SI3D
2006
ACM
15 years 3 months ago
Hardware accelerated multi-resolution geometry synthesis
In this paper, we propose a new technique for hardware accelerated multi-resolution geometry synthesis. The level of detail for a given viewpoint is created on-the-fly, allowing f...
Martin Bokeloh, Michael Wand
BILDMED
2008
129views Algorithms» more  BILDMED 2008»
14 years 11 months ago
Evaluating the Performance of Processing Medical Volume Data on Graphics Hardware
With the broad availability and increasing performance of commodity graphics processors (GPU), non-graphical applications have become an active field of research. However, leveragi...
Matthias Raspe, Guido Lorenz, Stefan Müller 0...
VIS
2004
IEEE
186views Visualization» more  VIS 2004»
15 years 10 months ago
Hardware-Accelerated Adaptive EWA Volume Splatting
We present a hardware-accelerated adaptive EWA volume splatting algorithm. EWA splatting combines a Gaussian reconstruction kernel with a low-pass image filter for high image qual...
Wei Chen, Liu Ren, Matthias Zwicker, Hanspeter Pfi...