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» An Interactive Self-Replicator Implemented in Hardware
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CHI
2003
ACM
15 years 10 months ago
Information voyeurism: social impact of physically large displays on information privacy
A common observation when working on physically large displays, such as wall-sized projection, is that a certain amount of information privacy is lost. A common explanation for th...
Desney S. Tan, Mary Czerwinski
OSDI
2008
ACM
15 years 10 months ago
Towards Virtual Passthrough I/O on Commodity Devices
A commodity I/O device has no support for virtualization. A VMM can assign such a device to a single guest with direct, fast, but insecure access by the guest's native device...
Lei Xia, Jack Lange, Peter A. Dinda
EGH
2007
Springer
15 years 3 months ago
Programmable shaders for deformation rendering
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Carlos D. Correa, Deborah Silver
CGI
2006
IEEE
15 years 3 months ago
Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes
This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...
SIGGRAPH
2010
ACM
15 years 1 months ago
A deformation transformer for real-time cloth animation
Achieving interactive performance in cloth animation has significant implications in computer games and other interactive graphics applications. Although much progress has been m...
Wei-Wen Feng, Yizhou Yu, Byung-Uck Kim