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» An Interactive Self-Replicator Implemented in Hardware
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VISUALIZATION
1995
IEEE
15 years 1 months ago
Virtual GIS: A Real-Time 3D Geographic Information System
Advances in computer graphics hardware and algorithms, visualization, and interactive techniques for analysis offer the components for a highly integrated, efficient real-time 3D ...
David Koller, Peter Lindstrom, William Ribarsky, L...
AIIDE
2008
15 years 1 days ago
Modeling Culturally and Emotionally Affected Behavior
Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...
IJHPCA
2006
117views more  IJHPCA 2006»
14 years 9 months ago
Recent Developments in Gridsolve
The purpose of GridSolve is to create the middleware necessary to provide a seamless bridge between the simple, standard programming interfaces and desktop systems that dominate t...
Asim YarKhan, Keith Seymour, Kiran Sagi, Zhiao Shi...
TOG
2008
135views more  TOG 2008»
14 years 9 months ago
Anisotropic noise
Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise i...
Alexander Goldberg, Matthias Zwicker, Frédo...
CG
2005
Springer
14 years 9 months ago
Intelligent virtual environments for virtual reality art
The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interactio...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc...