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» An Interactive Self-Replicator Implemented in Hardware
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ISWC
2002
IEEE
15 years 2 months ago
Mediated Reality Using Computer Graphics Hardware for Computer Vision
Wearable, camera based, head–tracking systems use spatial image registration algorithms to align images taken as the wearer gazes around their environment. This allows for compu...
James Fung, Felix Tang, Steve Mann
WSCG
2003
170views more  WSCG 2003»
14 years 11 months ago
Hardware Accelerated Point Rendering of Isosurfaces
Interactive volume sculpting and volume editing often employ surface based visualization techniques, and interactive applications require fast generation and rendering of surface ...
J. Andreas Bærentzen, Niels Jørgen Ch...
ERSA
2007
142views Hardware» more  ERSA 2007»
14 years 11 months ago
An FPGA Implementation of Reciprocal Sums for SPME
Molecular Dynamics simulations have become an interesting target for acceleration using Field-Programmable Gate Arrays (FPGA). Still to be attempted completely in FPGA hardware is...
Sam Lee, Paul Chow
ISSS
2000
IEEE
144views Hardware» more  ISSS 2000»
15 years 2 months ago
Efficient Hardware Controller Synthesis for Synchronous Dataflow Graph in System Level Design
This paper concerns automatic hardware synthesis from data flow graph (DFG) specification in system level design. In the presented design methodology, each node of a data flow gra...
Hyunuk Jung, Kangnyoung Lee, Soonhoi Ha
WSCG
2003
158views more  WSCG 2003»
14 years 11 months ago
Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail
We present a method for real-time level of detail reduction that is able to display high-complexity polygonal surface data. A compact and efficient regular grid representation is...
Bent Salgaard Larsen, Niels Jørgen Christen...