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» An Interactive Self-Replicator Implemented in Hardware
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MMM
2007
Springer
181views Multimedia» more  MMM 2007»
15 years 3 months ago
Hardware Accelerated Skin Deformation for Animated Crowds
Real time rendering of animated crowds has many practical multimedia applications. The Graphics Processor Unit (GPU) is being increasingly employed to accelerate associated renderi...
Golam Ashraf, Junyu Zhou
GRAPHICSINTERFACE
2004
14 years 11 months ago
Hardware Accelerated Per-Pixel Displacement Mapping
In this paper we present an algorithm capable of rendering a displacement mapped triangle mesh interactively on latest GPUs. The algorithm uses only pixel shaders and does not rel...
Johannes Hirche, Alexander Ehlert, Michael C. Dogg...
EGH
2003
Springer
15 years 2 months ago
Photon mapping on programmable graphics hardware
We present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The...
Timothy J. Purcell, Craig Donner, Mike Cammarano, ...
ICAPR
2005
Springer
15 years 3 months ago
Unsupervised Markovian Segmentation on Graphics Hardware
Abstract. This contribution shows how unsupervised Markovian segmentation techniques can be accelerated when implemented on graphics hardware equipped with a Graphics Processing Un...
Pierre-Marc Jodoin, Jean-François St-Amour,...
VC
2011
103views more  VC 2011»
14 years 4 months ago
An interactive whiteboard for immersive telecollaboration
Abstract In this paper, we present CollaBoard, a collaboration system that gives a higher feeling of presence to the local auditory and to the persons on the remote site. By overla...
Thomas Nescher, Andreas Kunz