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CHI
2009
ACM
15 years 4 months ago
WeSpace: the design development and deployment of a walk-up and share multi-surface visual collaboration system
We present WeSpace – a collaborative work space that integrates a large data wall with a multi-user multi-touch table. WeSpace has been developed for a population of scientists ...
Daniel Wigdor, Hao Jiang, Clifton Forlines, Michel...
GRAPHICSINTERFACE
2004
14 years 11 months ago
Object Pointing: A Complement to Bitmap Pointing in GUIs
Pointing, a cornerstone of our graphical user interfaces, has been conceptualized and implemented so far as the act of selecting pixels in bitmap displays. We show that the curren...
Yves Guiard, Renaud Blanch, Michel Beaudouin-Lafon
CSCW
2008
ACM
14 years 11 months ago
Imprint, a community visualization of printer data: designing for open-ended engagement on sustainability
We introduce Imprint, a casual information visualization kiosk that displays data extracted from a printer queue. We designed the system to be open-ended, and to support a workgro...
Zachary Pousman, Hafez Rouzati, John T. Stasko
INTETAIN
2005
Springer
15 years 3 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
CHI
1999
ACM
15 years 2 months ago
Design Guidelines for Landmarks to Support Navigation in Virtual Environments
not abstract asymmetry: different sides looks different clumps different from ”data objects” need grid structure, alignment [Design Guidelines for Landmarks to Support Navigati...
Norman G. Vinson