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ICDCS
1995
IEEE
15 years 1 months ago
MASSIVE: A Distributed Virtual Reality System Incorporating Spatial Trading
MASSIVE is a distributed virtual reality system. It provides rich facilities to support user interaction and cooperation via text, audio and graphics media, and interaction is con...
Chris Greenhalgh, Steve Benford
CHI
2008
ACM
15 years 10 months ago
Ambient social tv: drawing people into a shared experience
We examine how ambient displays can augment social television. Social TV 2 is an interactive television solution that incorporates two ambient displays to convey to participants a...
Gunnar Harboe, Crysta J. Metcalf, Frank Bentley, J...
CHI
2011
ACM
14 years 1 months ago
Gestures in the wild: studying multi-touch gesture sequences on interactive tabletop exhibits
In this paper we describe our findings from a field study that was conducted at the Vancouver Aquarium to investigate how visitors interact with a large interactive table exhibi...
Uta Hinrichs, Sheelagh Carpendale
CHI
2010
ACM
15 years 4 months ago
Knowing where and when to look in a time-critical multimodal dual task
Human-computer systems intended for time-critical multitasking need to be designed with an understanding of how humans can coordinate and interleave perceptual, memory, and motor ...
Anthony J. Hornof, Yunfeng Zhang, Tim Halverson
CHI
2005
ACM
15 years 10 months ago
Learning user interest for image browsing on small-form-factor devices
Mobile devices which can capture and view pictures are becoming increasingly common in our life. The limitation of these small-form-factor devices makes the user experience of ima...
Xing Xie, Hao Liu, Simon Goumaz, Wei-Ying Ma