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ICPP
2008
IEEE
15 years 4 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
ICHIM
2001
190views more  ICHIM 2001»
14 years 11 months ago
Chromatic Adaptation Post-Filtering in Image Synthesis Reproduction of Ancient Building for Restoration Support
Within the field of cultural heritage restoration, experts are interested in the analysis of data describing the condition and history of ancient monuments. Data are usually distr...
Maurizio Rossi, Daniele Marini, Alessandro Rizzi
VIZSEC
2005
Springer
15 years 3 months ago
Multiple Coordinated Views for Network Attack Graphs
While efficient graph-based representations have been developed for modeling combinations of low-level network attacks, relatively little attention has been paid to effective tech...
Steven Noel, Michael Jacobs, Pramod Kalapa, Sushil...
MICRO
2008
IEEE
114views Hardware» more  MICRO 2008»
15 years 4 months ago
Toward a multicore architecture for real-time ray-tracing
Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting intera...
Venkatraman Govindaraju, Peter Djeu, Karthikeyan S...
HICSS
2000
IEEE
154views Biometrics» more  HICSS 2000»
15 years 2 months ago
User-Interface Design for Medical Informatics: A Case Study of Kaiser Permanente
User interfaces (Uis) for client-server-and Web-based products and services must enable users around the world to access complex data and functions. Solutions to successful user-i...
Aaron Marcus, Karl Wieser, John Armitage, Volker F...