With the increasing ubiquity of sensors and computational resources, it is becoming easier and increasingly common for people to electronically record, photographs, text, audio, a...
As more people take part in online conversations, awareness of the varying conversational styles and social mores afforded by different software is growing. However, this awarenes...
Large–display environments like Reality Center or Powerwall are recent equipments used in the Virtual Reality (VR) field. In contrast to HMDs or similar displays, they allow sev...
Traditionally, analysis of flow fields resulting from computational fluid dynamics (CFD) calculations is a sequential process. The flow area defined by surrounding geometry is tes...
Abstract. In this paper we propose a touch enabled video player system. A conventional video player only allows viewers to passively experience visual and audio media. In virtual e...
Jongeun Cha, Seung Man Kim, Ian Oakley, Jeha Ryu, ...