Sciweavers

1346 search results - page 214 / 270
» An Interface Model for Parallel Components
Sort
View
114
Voted
ISPDC
2005
IEEE
15 years 8 months ago
A Component-based Software Infrastructure for Ubiquitous Computing
Multiplication of mobile devices and generalized use of wireless networks imply changes on the design and execution of distributed software applications targeting ubiquitous compu...
Areski Flissi, Christophe Gransart, Philippe Merle
123
Voted
FTDB
2007
95views more  FTDB 2007»
15 years 2 months ago
Architecture of a Database System
Database Management Systems (DBMSs) are a ubiquitous and critical component of modern computing, and the result of decades of research and development in both academia and industr...
Joseph M. Hellerstein, Michael Stonebraker, James ...
161
Voted
PPSN
1994
Springer
15 years 6 months ago
Genetic L-System Programming
We present the Genetic L-System Programming (GLP) paradigm for evolutionary creation and development of parallel rewrite systems (Lsystems, Lindenmayer-systems) which provide a com...
Christian Jacob
124
Voted
IJHPCA
2008
151views more  IJHPCA 2008»
15 years 2 months ago
WE-AMBLE: a Workflow Engine To Manage Awareness in Collaborative Grid Environments
Grid computing intends to share heterogeneous resources in dynamic service-based environments. This kind of systems has the major advantages of enabling rapid composition of distr...
Pilar Herrero, José Luis Bosque, Manuel Sal...
151
Voted
CGF
1998
213views more  CGF 1998»
15 years 2 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti