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111
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VR
2002
IEEE
133views Virtual Reality» more  VR 2002»
15 years 21 days ago
Distributed Display Approach Using PHMD with Infrared Camera
The aim of this study is to explore the feasibility of multiple display environment technology in the real world. In this paper, the wearable projector, with an infrared camera an...
Ryugo Kijima, Kenji Haza, Yoshihiro Tada, Takeo Oj...
142
Voted
AGS
2009
Springer
15 years 7 months ago
Distributed Platform for Large-Scale Agent-Based Simulations
Abstract. We describe a distributed architecture for situated largescale agent-based simulations with predominately local interactions. The approach, implemented in AglobeX Simulat...
David Sislák, Premysl Volf, Michal Jakob, M...
ESCIENCE
2006
IEEE
15 years 7 months ago
Workflow-Driven Ontologies: An Earth Sciences Case Study
A goal of the Geosciences Network (GEON) is to develop cyber-infrastructure that will allow earth scientists to discover access, integrate and disseminate knowledge in distributed...
Leonardo Salayandia, Paulo Pinheiro da Silva, Ann ...
123
Voted
ICUMT
2009
14 years 10 months ago
Hierarchical p2p overlays for DVE: An Additively Weighted Voronoi based approach
This paper presents a support for the development of Distributed Virtual Environments (DVEs) on P2P architectures. A hierarchical overlay is defined by pairing each peer with a wei...
Michele Albano, Laura Ricci, Luca Genovali
124
Voted
ANSS
2006
IEEE
15 years 7 months ago
Moderating Simulation Lag in Haptic Virtual Environments
Simulation lag is a known issue in networked virtual environments where users are geographically distributed. When users collaborate across the network using haptics, there are al...
Azzedine Boukerche, Shervin Shirmohammadi, Abuhoss...